Over hill textures – Symbiosis

Week 6 I made tiling textures for the ground. Here are some of the tests I made.

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I found that small patterns were better that large ones because they didn’t look like they were tiled. The color in them also had to have a high enough contrast to convey a texture. If the colors were too similar they became bland and flat.

Down below are the 5 tiles that will be used within the game. They will be painted onto the terrain, and overlap each other to create some irregularity on the ground.

Next week it’s time to dive into lighting the scene better 🙂

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