Third week in and the first prototype is coming together.
This week I created the most needed assets and then jumped into texturing what we got. Down below I go through the steps of texturing the trees with ZBrush.
I mask off round forms in the tree and use “inflate” to give them a dip. Then I use a custom alpha brush to give the bark texture. Lastly I use a thin brush to go over the dents again and give them better form.
I wanted to add a softer variation in the bark, some distinct forms, so the sharp bends of the trees got a little swirl.
Swirl on! 🙂