T-t-t-textures! Symbiosis w.3

Third week in and the first prototype is coming together.

Z1

This week I created the most needed assets and then jumped into texturing what we got. Down below I go through the steps of texturing the trees with ZBrush.

level1

I mask off round forms in the tree and use “inflate” to give them a dip. Then I use a custom alpha brush to give the bark texture. Lastly I use a thin brush to go over the dents again and give them better form.

Z3

I wanted to add a softer variation in the bark, some distinct forms, so the sharp bends of the trees got a little swirl.

Swirl on! 🙂

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